King,
- I would like to create a “switch on Camera Position” (1st and 3rd person) so I can insert that anywhere, and do things such as switch Final Animation Poses based on 1st or 3rd person camera.
For example, I would like to apply the Idle state Additive ALS_Idle with the swaying, only when in 3rd person. When in 1st person, I would like to keep the head still by removing the Additive. I will need to change 1st and 3rd person swimming animations as well. And there are lots of other examples where I may want to change things based on camera position.
To best fit with your system, should I create another Enum for Camera Positon? then switch on that? What is the proper way to do this?
- How do I turn the foot IK off for prone, swimming, and other animations where it is not needed? When I enter prone now the IK keeps his feet planted, and screws up the prone animation. Need to turn it back on when he transitions from prone to crouch.