Hello,
I have tried many times to replace the character in the demo level with Kubold’s Katiusza character, following normal retargeting work flow, and every time retargeting crashes the editor. Katiusza has a few extra bones for eyes, and there are two Virtual bones in the ALS character. I set up the common rig, set smaller shoulders and IK bones to animation, adjust Katiusza pose to match, add the VB to Katiusza, ignore the eye bones, etc. When I then hit Retarget Anim Assets, to retarget an animation, or try to retarget the ALS_AnimBP, it just crashes. The Mannequin_PostProcess_AnimBP does not crash upon retargeting. I was able to retarget a character with a very different skeleton from blender without crashing, but anims look wonkie and require time in Blender to fix, and the character remains in a T pose in the level … so I though I would save some time by using Kubold’s character, which has a nearly identical skeleton. Once I have a humanoid character, I want to build out the state machine, and add swimming, prone, crouch, etc … using the ALS demo level as a sandbox until I get the animations right.
I was able to attach the new Paragon eyes to the character, and they look fantastic. Wish there were more “advanced” characters, with eye, eyelid, tongue, teeth, realistic looking Character rigs, like Stefan’s https://www.youtube.com/watch?v=YalS_A8eYJw , to use with ALS, offered on the Marketplace. I think this ALS controller is amazing. Just need a workflow that works, for applying it to an advanced character.
Anyways, if anyone has successfully retargeted the ALS_AnimBP, or the ALS animations to Kubold’s Katiusza, and replaced the SK_Mannequin in the ALS_Demo_Map with Katiusza, can you please list a step by step workflow. The online tutorials do not work with ALS … I have tried them all, and I can’t figure it out. Should be straight forward with a few tweeks. That would really save me a lot of time, and perhaps help others with the same problem. Then I can work on adding swimming, facial expressions, and Kubold’s animations.
Thanks in advance for any help.
Hey, sorry you are having difficulties. I haven’t encountered a problem like this before. Have you tried waiting to add the virtual bones until after you retarget? I know working with virtual bones can sometimes cause the editor to crash.