I helped a colleague of mine re-target skeletons because he couldn’t figure it out at the time and he gave up on it for a while. So i came over and got it all setup and all went well, animations and joint positions flawless . but then…
When the jump animations were triggered the player would turn and face one cardinal direction consistently in the middle of any jump, we didnt tamper with any bp code or animations, any idea what the issue is??
(Edit)
After a quick phone call we determined it was happening only in locomotion state 1.
Many thanks.