Advanced DataTable Usage

It seems to be like a double effort. Especially in the case you want to have non-primitive abilities. If these abilities are something like in MOBAs you definitely should use GAS, otherwise, you waste your time.

It might help you to make some research to find out do you really need this or not

And probably it will be helpful https://www.udemy.com/course/introduction-to-unreal-engine-4-ability-system/

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Thanks, ill take a look.

Not terribly excited about having to teach myself C++, but ive dabled in other scripting languages so… fml.

It doesn’t need a lot of C++ work, it is mostly about making some preparations to make it available in blueprints. For most of the work, you will do in BP
And it will be much easier instead of creating your own ability system :slightly_smiling_face:

do you use anything like this ?

Haven’t worked with that but it seems to be not bad accordingly to reviews
It looks like a time saver or at least the cost is not too high to buy and try