Update:
Since the last update I’ve added two new features. One beeing brick climbing, where you have some ledges that are in an arms reach that will then not be jumped at, but instead grabed and “climbed” at. If you are confused, there will be a small video demonstrating what I mean. This is not yet completely finished and still needs some work. The second is a that I very much like. I call it “action climbing”. Basically what it can do is, grab on to a ledge midjump. And while that doesn’t sound all to spectacular, it is pretty neat. Just watch the video and you’ll know what I mean
Just so you can make sense of the colors I have used for the different ledges:
Each object with a different color, has a different (custom) collision channel that is beeing used. Those objects that use two or more custom collision channels got the color of that collision channel, that determined the objects function the most.
Here a list of the different collision channels and their colors.
Green => Ledge
Red => Brick
Blue => Vine (not present in this video)
@RatAs1171 ,
Regarding the ladder system you asked for, I suppose you could “cheat” yourself a ladder with the brick climbing that I have implemented. Although it wasn’t intended to be used as ladder, it can be used to create one. However on that cheated ladder the player will only position the hands the correctly. I have added a small ladder at the beggining of the video so that you can take a look for yourself on how that would look.
Demonstration:
https://youtube.com/watch?v=ykA2c8KIZtc
I <3 THAT !!! This “brick climbing” is similar to Tomb Raider Underworld system. I really like it !!! Very nice hand IK on that ladder. Keep doing more because your work it’s awesome !