So you want your character to automatically turn around and grab the ledge only when he’s walking at a certain speed? There is an event called “OnMovementModeChanged” which you can check the previous movement mode and new movement mode… simply do an enum check and check when ur velocity is below the cap you need, and then you can call your “turn and grab” event. I’m using that method, but my condition for grabbing the ledge is if you hold Ctrl and run off the ledge, he turns and grabs it. Hope that helps.
Yeah, I will be commenting and color coding all the blueprints (I think this is the longest step haha) Also Epic requires a fair bit of documentation for all submissions, so I’ll try and be detailed on that as well. With the price point, I was thinking of including the animations as well and charging a premium for the whole pack, but the animations aren’t really polished, so I’m just including it as an asset for the system. To be honest, I’m not entirely sure how much to charge for it (and I’m pretty nervous about it haha), I was thinking about $50-60 and I’ll be updating it with newer mechanics as I keep completing them in my game… like wall running, sliding, vaulting, ladders and vines.