Advanced Climbing System

The biggest difference in this system is I’m not using any root motion animations. So all the jump distances are not limited by the root motion displacement. For instance, jumping sideways from ledge to ledge, you’ll always land at the beginning of the next ledge, regardless of how far apart they are (of course you can set the max reachable distance for each directional jump).
Also the corner turning is done dynamically, so even if a corner is not at a right angle, it will adjust itself to move the character around the corner smoothly.

You are talking about the Ledge Climb pack yeah?