Advanced Climbing System

Ah right, Root motion… I’m trying to avoid root motion altogether. I feel it does hinder the movement and kills a bit of player-input connection. So far, i’ve been using animation notifies to trigger launches to displace the character. I have a system for the 90 degree turn in mind, using directional tracers again, I’ll give it a shot. This system that Bugmee built looks like it’s not using root motion either. But let me see what I can pull off