Advanced Climbing System

Thanks for your reply. It’s been a while since I’ve opened my project as I’ve been working on a non-UE4 project since before Christmas, but I’ll have to try that out once I resume. If you’re willing to share, I’d be curious to know how you go about averaging the hit results of the two shoulder traces to determine the character’s yaw. If not, that’s fine too; I know we game developers like to have some “trade secrets”… :rolleyes: