Advanced Cel Shader Pack

That’s a tricky one. Do you want one customer who pays $500 for a hero asset that covers their entire game, or 50 people at $10 a pop? I think most of the game industry leans towards the former as it’s the same money but less work in support. I’m sort of the opposite and actually considered releasing it for free because I want it to be used, but in the end realised I have a monthly subscription-software budget I need to cover.

I think the price I chose is casually accessible but also places value on the assets. I’m a huge fan of the indie pricing model that’s becoming available for software so in the end I targeted that.