Gahhhhh. I thought I was all good, but I keep noticing things! Sorry to keep bothering you. You’re great!
Are shadows not supported on cel-shaded materials on a skeletal mesh? I only just noticed this. Shadows seem to work fine on static meshes, but they’re nowhere to be found on skeletal. The following GIF has two objects with identical materials.
https://www.dropbox.com/s/f2bx3nktfr…adows.gif?dl=0
Upon further inspection, skeletal meshes with a cel material seem to neither cast nor receive shadows. I don’t necessarily need receive, but cast is pretty important to ground the player.