Advanced Cel Shader Pack

Second round of exciting news!

As mentioned in the previous post I’m re-focusing on the Cel Lighting Model. A big update is in the works and I hope to be able to release it soon.

The update will feature a reworked configuration that uses look-up tables instead of mountains of scalar parameters. These LUTs will give you more precise control over how each surface is shaded, from specularity, to edge hardness, to fill light. Here’s a quick preview:

The look-up tables used in this video look like this:

https://i.imgur.com/6c9WfMn.png

Explained simply: the shader looks up along the table using the horizontal axis for light intensity. It then samples the luminance and saturation of the LUT and combines them with the diffuse colour of your original texture to shade your model.

The lighting model will also be switching from Unitless to Candelas.

There is more to come yet, but stay tuned!