Whoops. I had cel detail lines turned off, you are correct. I was wondering why it only looked darker in the eyes. Here you go:
The cel detail lines contribute greatly to the overall smoothness of the outlines as well. Phew, had me worried.
Your other shader appears to be a per-material outline shader. As I explained above, this is well covered and I don’t intend to provide an asset that does that in addition to the existing post-process shader, as there’s plenty of them around for free.