This is indeed a good question. I guess advanced in this case means going beyond the base level tutorials to further my knowledge and achieve a movement system that I feel makes locomotion in a game feel as close to natural as possible… That goes beyond just setting up strafing and delves into how you make locomotion feel ‘weighted’, that you feel and see shifts of weight (which is both the animations and the animation blueprint) and that there are no strange cuts in motion or weird blends, weird stops and foot sliding. Basically no tutorials or documentation out there deals with how to learn anim blueprints beyond the basics, as far as I’ve seen? Advanced Locomotion System 4 is a good reference for what ‘advanced’ is in my mind.
Basically I think I’m looking for a mentor here…