Thank you for your response. I’m well aware of the Top down Bottom up design theory. I also have 15 years of experience as a creator in many different types of artistic media, including film, not as an animator though. So as far as learning and creative processes go, I feel quite well versed. However, I’m not looking a gift horse in the mouth here, so, my question was quite specific, and still is: I’m looking for resources on how to find technical solutions to animation systems for a AAA style locomotion system that go beyond Epics tutorials on the subject. But to be even more specific; I need resources on the matter in relationship to animation blueprints and character blueprint setup for animation. So, if you know a good youtube channel, someone with that knowledge, a good book or other types of resources on the subject, that would be great! It would also be great if the resources deal with the tools I have at my disposal, which is Unreal Engine. I’m super interested in motion matching tech etc but it’s not really helpful since that is technology that require a lot more than just one person, a computer and a game engine such as motion capture. If the answer is practice and figure it out, that’s what I’m already doing :), so hopefully there are resources out there that can boost my learning. If not, then I’ll continue without it so to speak. Thanks for any advice or resource you might have.