Admob test before publishing

I made the above changes in those files (AndroidEngine.ini already had that defaultprovidername) and put a button in my app that just ran straight to a “ShowAdBanner” node. After publishing and downloading on my device, I opened the logcat and pressed that ad button about 4-5 times and this is what I got (I apologize for the terrible formatting):

I/InputReader(  301): dispatchTouch::touch event's action is 0, pending(waiting finished signal)=0
I/InputDispatcher(  301): Delivering touch to current input target: action: 0, channel '40a8af58 com.WW.RumRunners1/com.epicgames.ue4.GameActivity (serve
I/InputDispatcher(  301): Delivering touch to current input target: action: 0, channel 'PointerDevice-25171 (server)'
E/NativeActivity(25964): channel '40a8af58 com.WW.RumRunners1/com.epicgames.ue4.GameActivity (client)' ~ Failed to receive dispatch signal.  status=-11
I/InputReader(  301): dispatchTouch::touch event's action is 1, pending(waiting finished signal)=0
I/InputDispatcher(  301): Delivering touch to current input target: action: 1, channel '40a8af58 com.WW.RumRunners1/com.epicgames.ue4.GameActivity (serve
I/InputDispatcher(  301): Delivering touch to current input target: action: 1, channel 'PointerDevice-25171 (server)'
E/NativeActivity(25964): channel '40a8af58 com.WW.RumRunners1/com.epicgames.ue4.GameActivity (client)' ~ Failed to receive dispatch signal.  status=-11