Adjusting joystick deadzone Unreal Engine 5.3.2

For an art project I am using an old xbox usb controller.

The joysticks have a tiny amount of drift so to fix this I would like to adjust the deadzone of the joystick because atm the character starts moving with only the slightest amount of joystick input.

I have tried chaninging the Dead Zone settings under Axis Confix in the Project Settings but non of the changes seem to have any effect.

Does anyone know what to do here?

(the art project is depended on this controller so swapping out the controller is not an option)

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So I found the solution. You have to go to Blueprints->Input->Actions and open IA_Look and or IA_Move and then under Action->Modefiers you can add a modefier called dead zone now you can set your lower threshold as the deadzone. For some reason with me that worked fine on AI_Look but on AI_Move I had to go into Blueprints->Input and open IMC_Default and then under the dropdown in mappings under IA_Move I had to delete the gamepad action mapping and add a new one and that fixed it.

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