Adjusting an Objects Transform, Rotation and/or Scale Through Blueprint

But don’t you have Problems, when you rotate it twice? Because then, the rotation would begin at 0,0,0 again, since you don’t save it to the variable

So I just found the solution to my Problem and here is the setup:


And it’s working quite fine (Timer is cubic with 0 and 180) (May take a while to load)

http://johnnycrazy.de/public/images/ue4%20rotate.gif