Adjust camera zoom dependency with character speed

That’s what I was talking about. Thank you @Everyone. This is a full setup here. I just used VelocityLengthXY instead of VelocityLength and InterpSpeed of 1.5 and its all fine.

Just a quick question yet. FInterp To is a function which interpolates two values over game time with a desired speed but Ease functions and Lerps use Alpha for interpolating values. So is it possible to use them in this situation? I think FInterp To is the only option here.