In addition to the “get viewport camera location” one, it’d also be great to get the “set actor selection state” / “clear actor selection set” nodes that are on PlacedEditorUtilityBase, that make it possible to select/deselect actors:
I thought maybe we could work around it by spawning a PlaceEditorUtilityBase temporarily but it doesn’t allow us to do it because it is “abstract”.
I’ve found a SaveGame file works (did only a basic test so far). I’m probably going to make a simple savegame blueprint class that has a variable called EditorSettings that is a Map of Strings. That way I can save the states of tickboxes and text entry etc as strings and restore them on startup (or restore defaults).