Additive skeletal animation does not work as expect in sequencer.

Do you mean the settings in my base animation asset? If so would you mind clarifying which settings?

I’m not sure it’s as much a bug report as it is a request for a new feature, to be honest. I’m sure the A+(B+C/2) behaviour has its place and there’s no point drastically changing the behaviour now as I’m sure that would mess with many people’s workflows.

I think what’s needed here is adding skeletal animation as an additive track in the same way that you can set a transform track to be additive.