adding vanilla c++ to a UE4 project

kablammyman, please keep me informed. I’ve talked to a number of people who were interested in a F27 support. I don’t have one so I haven’t spent any time on it, but when you get it working there are people out there who want it.

One thought. Consider compiling the Logitech code into a library and linking in the library. I found this easier then tryingto get third party code to compile into the engine.