Precompiled headers are used in UE4. So you need to put cartest.h first in the cpp file, but not at all in the .h file. Also move the AllowWindowsPlatformTypes.h after the #include “testClass.h” in the .cpp file.
Precompiled headers are used in UE4. So you need to put cartest.h first in the cpp file, but not at all in the .h file. Also move the AllowWindowsPlatformTypes.h after the #include “testClass.h” in the .cpp file.