So I’m trying to make a game with a charged jump in it and now I want to put a JumpBar UI in it to visualize it. UI is showing but JumpBar is not working
This the current blueprint for the JumpBar.
So I’m trying to make a game with a charged jump in it and now I want to put a JumpBar UI in it to visualize it. UI is showing but JumpBar is not working
This the current blueprint for the JumpBar.
Hey,
Can you be a little more specific here, what about the Jump UI isn’t working?
If its not getting called, how do you have the Input Action setup? Only certain Triggers allow for the Ongoing action to be called I believe so it might be worth adding in a Print String here to check thats getting called as expected.
If this is the case then I would probably also switch the Clamp to a MapRangeClamped as currently anything above 1 second is going to display as a full progress bar (If this is what you want then feel free to ignore this). This will then modify that range so that it stays within 0-1 but your value of 0-2 will progress that value from 0-1.