Adding ToString to a custom Enum?

#Alternative / Skip a Step

If you are willing to try an alternative you can make a BlueprintFunctionLibrary for yourself that will do the same as your function does.

Keep in mind blueprint function libraries can be used anywhere! Even in anim blueprints! anywhere!

so it is not that much of an issue :slight_smile:

You’re just declaring the enum strings in a different but absolutely blueprint global context


I think of this as skipping a step because you’d need to write up some sort of BP interface for your proposed Enum function anyways. But now it is instantly BP global and you dont have to write it twice


You can also use the static blueprint functions in any .cpp file like any other static library functions

#Wiki

:slight_smile:

Rama