Hey all.
Finally able to get back at this problem… it’s been like 2 weeks.
I’ve been changing things all over the place and still can not come up with a solution.
I have noticed however, that in the VR game’s Character Blueprint the character has the sword equipped but when you open the skeletal mesh it does not!
So I am trying to reverse engineer how they are able to equip the sword mesh without adding it directly to the Character skeleton/weapon node.
Still looking for any ideas on what is causing this, and where it’s located.
Thanks!