Adding rotation animation for mech

If I am understanding correctly, I believe you can solve this with an animation blendspace. You’ll want 2-4 animations for this. Turning left, turning right, and possibly a faster version of each. Your character blueprint will update a rotation speed value in the AnimBP, and that value is fed into the blendspace. If you also want to include walking forwards and backwards, you can make a 2D Blendspace instead. Check out the default character animation blueprint in Unreal’s example projects to see their blendshape hookups.