Adding collision to flat meshes

Anyone else reading.

Flat collisions should never be flat.

You need the collision to respond to things that could pass through it.

When dealing with walls which have a specific thickness you are usually bound by it.

When you are not - things like floor tiles for the ground level, or ceiling tiles for things which have nothing above - a 2m collision box is a good starting point to prevent just about anything from falling through the floor due to a physics misshap.

2 Likes