If you have a widget that pops up on level start, with 3 options for characters to choose from, why don’t you have the “button” for each character directly spawn that specific character into the world? Why bother with the other 2 unused characters and deal with teleporting them away from the player’s view? I just don’t really get this logic here. Seems like an overly complicated way to have a player “select” a character to play with.