Best bet in UE 4.x is probably to use Material functions.
They can act as sort of an inverse overlay by nesting a function inside another material, and lerping the outputs of function with the material’s colors or parameters.
Best bet in UE 4.x is probably to use Material functions.
They can act as sort of an inverse overlay by nesting a function inside another material, and lerping the outputs of function with the material’s colors or parameters.