Adding animation to static mesh on pawn

In case you get stuck, this could be a half-decent experimentation starting point:

  • material

  • tank pawn constructs a dynamic material:

  • controlling the material (this should probably be in the tank Pawn actor):

This is, obviously, not shipment ready :innocent: but should be flexible enough. You’d need to look into how to map the material.

Good luck!

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