Adding and attaching a skeletal mesh component at runtime

So playing around I found a way to make it work -

  1. Leave the skeletal mesh asset-reference blank on the “Add Skeletal Mesh Component” node
  2. Attach it to the component with the socket.
  3. Now set the skeletal mesh.
  4. And have it simulate physics.

I guess it’s a quirk of this version of the engine, not sure if it is still a problem in version 4.21 and above.

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