Adding an interact button to open a door with a key

Ha, ha, ha!

This is how I’d set up picking keys up (assuming the player overlaps them - but I’d probably use an interface, too):

Assuming the Keys are actors and have the abovementioned enumerator.


So are all of those nodes to be deleted at the top of the Door_BP?

Up to you, they do not serve any purpose in this very solution. Note that this:

Makes no sense. It’s the player that calls…

1 Like