Adding an interact button to open a door with a key

This is not connected correctly:

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You do not any of those bools anymore:

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Everything is handled by the map - each door should have an enumerator (the very pic I sent). And you must populate the key map when you pick up keys.

And this:

Should not be in the door at all. Avoid granting each door in the game access to the player - not a safe thing to do.


What I suggested would replace the entire system, not add to it.

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