Adding an Actor Component in C++ keeps crashing UE4

I did what you said and it works. The editor doesn’t crash anymore, but now I can’t move, scale, or rotate the actor.

What I mean by that is the gimbal inside of the level editor moves and looks like it’s rotating/scaling/translating, but the volume no longer follows the gimbal around. Although, once the level is played, the volume transforms to its desired location/rotation/scale.

Do you know what’s happening or how to fix it?

(Sorry, I’m a bit of a newb when it comes to ue4)