Adding addtional modeling tools to the Modeling Mode UI via plugin

I’m wonderring if someone might have a framework example of how to expand the modeling mode UI with a new tool via a plugin. I’m having some trouble determining how to register my new tool with the existing FModelingToolsManagerCommands. If anyone has any example of how to do this would appreciate!

void NewToolEditorMode::Enter()
{
	const FModelingToolsManagerCommands& ToolManagerCommands = FModelingToolsManagerCommands::Get();

	auto NewToolBuilder = NewObject<UNewToolBuilder>();
	RegisterTool(ToolManagerCommands.NewTool, TEXT("LBKBeginBakeRenderCaptureTool"), NewToolBuilder); // ToolManagerCommands.NewTool does not exist...
}