Adding actor components to spawnable actor using LevelSequences in Unreal 5.5

Had to use a modified version of MovieSceneHelpers::MakeSpawnableTemplateFromInstance that uses a different NewObject call, that is

UObject* NewInstance = NewObject<UObject>(InMovieScene, InSourceObject.GetClass(), InName, RF_NoFlags, &InSourceObject, true);

Otherwise the new actor had no components. Tested only on Blueprint Actors.