Ok the Lerpe (rotator) node worked in a 360 fashion without the flips which is great, but I still am not able to control the max speed and rate of acceleration/deceleration.
I applied the equation on the Rinterp node, but I think I did something wrong.
The actor didn’t rotate at first, but then I started experimenting with the values and realized that changing the highlighted > node to 0 got me back to where I started and rotating with no accel/decel.
I feel like I’m almost there. Basically the mechanic I am trying to achieve is lets say the actor is rotating while grabbing a heavy object, and so depending on the weight of that object, I want to be able to control the speed and behavior of rotation. I hope that helped.
Correct me if I’m wrong, but I feel like I just need these values to manipulate:
1- Acceleration rate
2- Deceleration rate
3- Max rotation speed
4- Angle threshold (a rotation value that triggers when to start to speed up rotation and slow down depending on cursor position)
