Adding Acceleration and Deceleration to rotation speed

Oh right… I missed that part when I tried it myself due to the camera angle, my cursor was always infront of the actor.

You could fix that easily with a Lerp (Rotator) node, (or just use a Rinterp node) but then you couldn’t have the Ease in Out effect, they either ease or are constant. So you’ll need to handle it manually like this:

Unfortunately I’m not on PC right now, so couldn’t make it from scratch for your specific use case but rather used an older screenshot of mine. But it shows how the math should work!

So in your case, you should first save the result of the Find Look at Rotation node inside our TgtRot variable, then do our calculation, and then perform the interpolation using the variable.


:smiling_face_with_three_hearts: :smiling_face_with_three_hearts: :smiling_face_with_three_hearts:

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