UE Version: 4.19
Successfully reproduced in a fresh project
How to:
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Create a blueprint actor e.g. ‘Consumables_BP’
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Create a struct such containing like below:
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Add this struct to Parent BP actor (e.g. Consumables_BP)
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Create Child Blueprint Class (e.g. Potion_BP)
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Fill in name and quantity into: Default → Item Info for the child BP
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Drag and drop Child Blueprint into Parent BP components box as child actor component
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Save All
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Relaunch, IF it loads successfully open the parent or child BP
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Instant Crash
Anyway around this issue? Is this solved in UE4.20? I need my consumable BP in this setup (It needs inheritance for get/setting item info (e.g. Potion) without casting (for use in a Game instance)).