I should have noted, that is what I started with and it was not working either:
/** New default variable i'd like to add!!! */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = DamageType)
uint32 bInterruptsActions:1;
I should have noted, that is what I started with and it was not working either:
/** New default variable i'd like to add!!! */
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = DamageType)
uint32 bInterruptsActions:1;