I’ve tracked down the problem for myself and I assume it’s the same for you guys. My GameInstance class in CPP had overridden the Init and OnStart functions, and hadn’t called Super::Init(), etc. Make sure you’re calling the parent inits!
I’ve tracked down the problem for myself and I assume it’s the same for you guys. My GameInstance class in CPP had overridden the Init and OnStart functions, and hadn’t called Super::Init(), etc. Make sure you’re calling the parent inits!