Yes, it is, but I don’t think that’s relevant, as long as you make the component owned by a particular Actor at some point. I think you might be missing the RegisterComponentWithWorld() call? I remember that being tricky and hard to find.
Yes, it is, but I don’t think that’s relevant, as long as you make the component owned by a particular Actor at some point. I think you might be missing the RegisterComponentWithWorld() call? I remember that being tricky and hard to find.