Add start,stop walk/run animation to the default character without root motion?

Yeah! I already tried that out, but its didn’t work. I created new variable call is walking, if true => start walk => ratio => walk loop => is walking not => end walk.
I think the problem is I added set walk is the output off speed? So I changed its to : speed > 0.1 start walk => walk loop => speed = 0.1 end walk?

So I thinked my logic has some problem in there. I rather try out animation montage later, it’s 00:40 here xD