I’m trying to make a guided journey for my player through a level over a base mesh. So i animate a “base mesh” in matinee and attached a pawn to it. I’m trying to make that the player’s view rotates with the base mesh, and always point foward. But i also need the ability to free look arround the enviroment.
When i use the SetControl it locks the camera in the mesh direction.
I input thelook up and turn, but it’s override by the Set control rotation at every tick.