Add only header (no ccp) for UEnums

Thanks for the reply!

Well, since I want them to be used in UE’s reflection system (hence, to be UENUM() declarable), it is required for it to be UHT included.

Take a look at: https://github.com/EpicGames/UnrealTournament/blob/89f90b867d79b039■■■505cdb0925709cdce763c/Engine/Plugins/Runtime/LeapMotion/Source/LeapMotion/Public/LeapEnums.h

They do exactly what I need, its just I’m not sure how they’re doing it.