Add Movement input error

So you need to set that reference before you call those ticks. You can do this a number of ways, but here’s a quick one.

So it’s setting the reference on beginplay, but also there’s what’s called a “Validated Get” node which makes sure there is a reference before continuing the tick. To use that node, pull a get reference out to your variable, then right click it and “Convert to validated get”.

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