Add movement input but for smooth rotation, not just forward/backward

Hello @Gnougnou ,welcome back to forums!
If I understood you correctly, this might help:

You could create an IA_MoveRight/Left input action of type Axis1D, configured so that A has a negative value (using the Negate modifier) and D has a positive value.


Then, use a Spring Arm properly set up for the camera. The Spring Arm does not add real inertia to the pawn’s rotation, but it does help make the camera movement feel smoother, especially when the rotation comes from player input.

If that’s not the case, could you explain in a bit more detail what you currently have implemented?

  • How are you handling the ship’s movement?
  • How are you applying rotation?

It would also help a lot if you could show a more detailed example of how you’d like the final rotation to look.

I understood the general idea of what you mentioned, but I’d like to confirm to make sure the solution goes exactly in the direction you need.

I’ll also leave a post here where they discuss how to rotate the camera using different keys.

Hope it helps