Why does this compile but the game doesn’t start in fullscreen.
Added a gamemode c++ class:
#include “MyGameMode.h”
void AMyGameMode::BeginPlay()
{
if(GEngine)
{
UGameUserSettings* MyGameSettings = GEngine->GetGameUserSettings();
MyGameSettings->SetFullscreenMode(EWindowMode::Fullscreen);
MyGameSettings->ApplySettings(true);
}
}
Thanks