I started with the base Open world Level, it’s only .5 kilometers right now, but for some reason when I use the add landscape tool past a certain point it instantly hard crashes every single time and it’s seriously hindering my project right now. I’m using realtime virtual textures in my level but I don’t think that has anything to do with it, I can add new segments in certain parts of the level but at a certain distance well within Unreal’s limit it crashes every time. Does anyone know why this might be happening?
Hey there @English-Muffin! Welcome back to the community! When making large scale landscapes, it’s incredibly taxing on many systems and can sometimes crash unexpectedly.
May I know your specs?
What size terrain are you attempting to create?
Do any sizes work?
May I see the logs? (inside both your saved/logs and saved/crashes)
Hey! Thank you for your response, took me a few days but I just figured out what it was. I was getting an Exception_Access_Violation that resulted in an immediate crash, I tried opening it in 5.2 and I realized I was at the size limit for the landscape, but it’s only .5 kilometers right now. Is there a way I can make my landscape larger?
Access exception? I’d have to see the full log to make a judgement on that one. You can raise the scale of landscapes, but that’s not advised due to stretching. It’s usually best to import a heightmap or just create the landscape at scale. Does it still crash when creating any landscape instance?